Welcome!
Hi! I'm witchpixels!
I'm an independent game developer living in Vancouver, Canada. I both live and work on the traditional lands of the Musqueam, Squamish, Stó:lō and Tsleil-Waututh peoples.
I suppose I could call myself an industry veteran, though I loathe the term, as over the last decade and change I've worked on AAA games, Sports games, mobile games and an app for educational purposes that one time.
In my day job I work on web services and infrastructure for games. Mostly here you will find tools and games I've made for and with the Godot game engine
Where you can find me:Things I've written
- The F5 Test: Your project onboarding probably sucks
- The Incredibly Late Capitalist Death of Unity
- A Different Look at Componentization in Godot
1 more post can be found in the archive.
Projects
Tired of fussing around dependencies with the godot-ci container? Tired of C# feeling like a second class citizen? Take heart! the 3d Omnibuilder is here to help!
Omnibuilder is a highly opinionated container build for supporting 3d projects C# on Godot 4.x rather than taking the route of providing a minimal experience. The idea is to include every 3d import plugin, pre-pathed in editor or project settings out of the box so that you can build and release your games with confidence!
Omnibuilder packages in:
- dotnet sdk
- blender
- FBX2glTF
- an optional semver-respecting version stamping script
- and probably more!
Links:
Now they must use the Counterspell, to defeat the guards and escape with their life!
Links: